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1 | using System; |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | using Microsoft.Xna.Framework.Content; | |
8 | ||
9 | namespace SuperPolarity | |
10 | { | |
11 | static class ActorFactory | |
12 | { | |
74c15570 | 13 | static internal SuperPolarity Game; |
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14 | |
15 | static public MainShip CreateMainShip(Vector2 position) | |
16 | { | |
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17 | MainShip mainShip = new MainShip(Game); |
18 | mainShip.Initialize(Game.Content.Load<Texture2D>("Graphics\\main-ship"), position); | |
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19 | |
20 | ActorManager.CheckIn(mainShip); | |
097781e6 | 21 | Renderer.CheckIn(mainShip); |
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22 | |
23 | return mainShip; | |
24 | } | |
25 | ||
2af83e98 | 26 | static public StandardShip CreateShip(Ship.Polarity polarity, Vector2 position) |
f8aec187 | 27 | { |
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28 | StandardShip ship = new StandardShip(Game); |
29 | Texture2D texture; | |
30 | ||
31 | if (polarity == Ship.Polarity.Positive) | |
32 | { | |
33 | texture = Game.Content.Load<Texture2D>("Graphics\\positive-ship"); | |
34 | } | |
35 | else if (polarity == Ship.Polarity.Negative) | |
36 | { | |
37 | texture = Game.Content.Load<Texture2D>("Graphics\\negative-ship"); | |
38 | } | |
39 | else | |
40 | { | |
41 | texture = Game.Content.Load<Texture2D>("Graphics\\neutral-ship"); | |
42 | } | |
43 | ||
44 | ship.Initialize(texture, position); | |
45 | ship.SetPolarity(polarity); | |
46 | ||
47 | ActorManager.CheckIn(ship); | |
097781e6 | 48 | Renderer.CheckIn(ship); |
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49 | |
50 | return ship; | |
51 | } | |
52 | ||
74c15570 | 53 | internal static void SetGame(SuperPolarity game) |
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54 | { |
55 | ActorFactory.Game = game; | |
f8aec187 | 56 | } |
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57 | |
58 | internal static Bullet CreateBullet(Vector2 position, float angle) | |
59 | { | |
60 | Bullet bullet = new Bullet(Game); | |
61 | ||
62 | bullet.Initialize(Game.Content.Load<Texture2D>("Graphics\\square"), position); | |
63 | ||
64 | bullet.Angle = angle; | |
65 | ||
66 | ActorManager.CheckIn(bullet); | |
097781e6 | 67 | Renderer.CheckIn(bullet); |
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68 | |
69 | return bullet; | |
70 | } | |
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71 | |
72 | static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position) | |
73 | { | |
74 | StandardShip ship = new StandardShip(Game); | |
75 | Texture2D texture; | |
76 | ||
77 | if (polarity == Ship.Polarity.Positive) | |
78 | { | |
79 | texture = Game.Content.Load<Texture2D>("Graphics\\positive-scout"); | |
80 | } | |
81 | else if (polarity == Ship.Polarity.Negative) | |
82 | { | |
83 | texture = Game.Content.Load<Texture2D>("Graphics\\negative-scout"); | |
84 | } | |
85 | else | |
86 | { | |
87 | texture = Game.Content.Load<Texture2D>("Graphics\\neutral-scout"); | |
88 | } | |
89 | ||
90 | ship.BoxDimensions.X = 10; | |
91 | ship.BoxDimensions.Y = 10; | |
92 | ship.BoxDimensions.W = 10; | |
93 | ship.BoxDimensions.Z = 10; | |
94 | ||
95 | ship.Initialize(texture, position); | |
96 | ship.MaxVelocity = 5.5f; | |
97 | ship.FleeVelocity = 6.5f; | |
98 | ship.ChargeVelocity = 5.5f; | |
99 | ship.Value = 3; | |
100 | ship.HP = 0; | |
101 | ship.AngleChangeProbability = 20; | |
102 | ship.SetPolarity(polarity); | |
103 | ||
104 | ActorManager.CheckIn(ship); | |
105 | Renderer.CheckIn(ship); | |
106 | ||
107 | return ship; | |
108 | } | |
109 | ||
110 | static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position) | |
111 | { | |
112 | StandardShip ship = new StandardShip(Game); | |
113 | Texture2D texture; | |
114 | ||
115 | if (polarity == Ship.Polarity.Positive) | |
116 | { | |
117 | texture = Game.Content.Load<Texture2D>("Graphics\\positive-cruiser"); | |
118 | } | |
119 | else if (polarity == Ship.Polarity.Negative) | |
120 | { | |
121 | texture = Game.Content.Load<Texture2D>("Graphics\\negative-cruiser"); | |
122 | } | |
123 | else | |
124 | { | |
125 | texture = Game.Content.Load<Texture2D>("Graphics\\neutral-cruiser"); | |
126 | } | |
127 | ||
128 | ship.BoxDimensions.X = 40; | |
129 | ship.BoxDimensions.Y = 40; | |
130 | ship.BoxDimensions.W = 40; | |
131 | ship.BoxDimensions.Z = 40; | |
132 | ||
133 | ship.Initialize(texture, position); | |
134 | ship.MaxVelocity = 0.5f; | |
135 | ship.FleeVelocity = 5; | |
136 | ship.ChargeVelocity = 1; | |
137 | ship.Value = 10; | |
138 | ship.HP = 9; | |
139 | ship.SetPolarity(polarity); | |
140 | ||
141 | ActorManager.CheckIn(ship); | |
142 | Renderer.CheckIn(ship); | |
143 | ||
144 | return ship; | |
145 | } | |
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146 | } |
147 | } |